CMS Presentation

Hello all...here is my presentation in regards to our assignment for week four.


http://www.slideshare.net/hannablankenship/cm-sapp4

DI/UDL Reflection

Differentiate is word that I have always had difficulty saying when discussing with colleagues about our classroom instruction. It kind is like the word Massachusetts, a word I continue to struggle with however I find every year when I try to stay these two words I always have support from educators and students. Whether is breaking it into chunks or repeating it repeatedly I feel comfortable and successful when I do finally say it correctly. The point from this is that Differentiated instruction has a multitude of avenues and paths to reach the goal set forth to students within the classroom. Every lesson has a goal, however it is what we bring to the lesson and the strategies and tools to our students to assist them in meeting the goal at their own pace and level and with a level of confidence.

This class has defiantly opened my eyes winder and expanded my understanding of DI and ULD further. The ample amount of resources not only from the class itself but also from my fellow colleagues has been beneficial. Each new idea, site, or comment has supported my development of creating lesson in my classroom with DI in mind.
The utilization to technology before this class was apparent however not as much as I wanted to implement within the lesson plans. I feel now more confident in bringing forth activities with technology as a tool for students to apply their knowledge and understanding.

The immediate adjustments to be made in the following year are in the area of management. In our school, we have had the opportunity to have technology tools for student use. At times, the management of getting them passed out and ready and to have students somewhat on the same page is a goal I want to work on. What are things I can do to make it go more smoothly? What can I set up or strategies I can develop with my students for them to be involved in technology and the utilization of it in the lessons. I would like to create a more fluid environment and have taken the ideas, comments, and resources from this class to make this goal attainable. I look forward to working on this goal in the next year with my students’.

DI and UDL are topics I hope to implement more and discuss within my staff. The importance of collaborating with staff and meshing ideas and comments to benefit our students’ will create a successful environment and powerful attitude to achieve success.

Reflecting...

This course has been quite the experience as an educator. The process and creation of the GAME plan has been insightful and a learning experience. The resources have been beneficial and I have been able to implement a lesson, which engages my students. The opportunities presented to students supported their learning with technology as they explored the lesson. I feel more confident in incorporating technology within my lessons.

The most vital piece of learning came from implementing the right tools into the lessons. In the tools and strategies, we read from our resources it was important to utilize the right tool to extend and enrich the lesson taught within the classroom. The impact has enlighten my perspective when creating a lesson or supplementing material into a lesson.

The immediate adjustment is time in the lesson. The planning is complete however; the implementation of the timing can be off or will not be beneficial. The ideas can work out while planning but when conducting the lesson in the classroom the dynamics can change. I think having a well thought out plan with many tools and trying the tools in shorter lessons might help. In introducing tools to students by spreading them out could reflect how they will do in the whole lesson. In introducing technology, one piece at a time will present to students a learning experience.

Reflecting/Standards/Goals

In reviewing and understanding standards in the many realms of the educational world gives a deeper insight in what goals we bring to our students. The particular standards set forth for educators in the areas of technology are important to set clear expectations when conducting a lesson within the classroom. The GAME process has been a revelation and learning experiences as both an educator and conducting the lessons within the classroom. In meeting the goals, I have gained knowledge and set up the process and steps to meet the goals for my students’ and myself. The progress has seemed slow and frustrating to find the time to implement the lessons within a full curriculum day. It is important to pinpoint the key goals and address them in a way, which you understand when bringing to your students.

In visiting the site again and reviewing the standards, set forth continues to drive instruction. The GAME plan process breaks down the steps to develop a well thought out plan. In doing so students will also meet other goals and hopeful can reflect and carry on meeting the goals as they continue through the activity. Meeting certain goals continues to be a battle within the classroom. I feel I have the strategies, tools, knowledge, however not the time to squeeze into classroom instruction. In having students, work toward proficiency can be attainable and will take additional effort. It can be done with management, experience, and planning. The GAME plan has brought a new perspective on how I approach lessons and how I meet the goals in each plan. This continues to be a learning process both in Walden and in the classroom.

International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf

Revising Your GAME Plan.

Goal-To further understand and implement these standards by utilizing technology within the classroom.

1.c. Facilitate and Inspire Student Learning and Creativity
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes.
2.b. Design and Develop Digital-Age Learning Experiences and Assessments
b.develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress.

The goals I have chosen still hold a solid foundation in continuing my Game Plan. I feel strongly that I have achieved the environment in which the technology I want to meet can evolve within. The building and implementing of creativity to grow in the activities set forth for students has been established. The understanding upon reflection and communicating with peers has been practiced and completed. The opportunities provided to students have been positive in going in the direction I had envisioned for the goals for students to meet. The door that has been opened created an avenue for students to share their thoughts and comments in way, which they felt comfortable.

I have learned a lot in the ways of how students collaborate with other students in their learning. The resources have discussed the attributes of working with others and how to include this in lessons online.

I continue to set the foundation of meeting my second goal of working online with the Blog. The importance of sharing and communicating students’ feelings about math is a goal I want to achieve. I think building the discussions first and then applying to an online resource will be the first step. Time is still an issue and I hope to encompass this topic into my day. In working this into a day, I encourage students to continue to have goals and assess their own learning through activities.

International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf

Evaluation of the GAME plan.

This week, I took a few moments to look back at my first blog titled, “Game Plan” to review and make sure I am heading in the right direction. I had to read over my goals to clarify what exactly I was implementing and wanting my students’ to engage in within the activities. My online colleagues also gave great feedback to assist in my continued journey through this process and how I reflect upon my gains and challenges.

The effectiveness I feel is improving my students’ knowledge of the technological world through meeting these goals. Even the simplest of instructional methods are more apparent and important to educate to our students. Students are taking steps to create and work on their own skills as a modern learner.

I have learned a lot so far in creating an environment in which students are productive and inspired. I have worked to bring visual aids into the room to incorporate into my goals. In doing so, students can take these tools to create and present their understanding in their own creative outlet.

My goals to incorporate students collaboration through blogs is at a standstill. I feel I have the tools and support of an enriching environment, the creative inspiration however the process of a whole class blog has me stumped. I know I have the direction the motivation of my student, however time..time seems to be lacking.

In adjusting my plan I need to rethink, set more time aside and maybe start in small groups to communicate their thoughts through the blog. I do want to work in the area of math as expressed in my discussion. I feel by starting this way I will have a greater success in achieving my students’ goals. Again, thank for your comments and advice.

Week 4 Reflecting within the Game Plan.

The “GAME” plan continues….

When reflecting upon my plan and absorbing the feedback from my colleagues I am able to modify my thoughts in what direction I want to continue within the classroom. The steps I have taken thus far enables me to have an understanding however to keep in mind there may be changes along the way. In regards to if I were finding information and resources I would say yes. I am asking our schools’ Technology educator and colleagues for advice and then in turn investigate further to find the answers. I feel lucky to have the resources to conduct my plan with modern and up to date technologies.

The action plan component seems to be on track. I have added the importance of educating students and their behavior online. By the suggestion of fellow colleague, I do feel this vital to incorporate into my action plan. As students go through creating the blog, they will also know how to socialize online with a larger and divers group of students.

In what I have learned there are many things. There is a process in which you follow when implement new lessons into the classroom. The best planner can sometimes not see unexpected factors, which can come up in when teaching the lesson. It is important to be knowledgeable of the content and have clear goals for your students’. To stay on top of the game and be flexible when things might not go the way you planned. To listen to advice and know your plan can be modified in order to fit the needs of your students’.

As I continue with my GAME plan, the process of thinking systematically and learning from the resources I hope to have a successfully unit. The resources have been and will be beneficial as I journey down this path.

In creating the setting, is there other tools or surrounding which can help in this effort?

The GAME Plan..The next step!

In keeping my goal in mind:

Goal-To further understand and implement these standards by utilizing technology within the classroom.
1.c. Facilitate and Inspire Student Learning and Creativity
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes.
2.b. Design and Develop Digital-Age Learning Experiences and Assessments
b.develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.

In reviewing my Game Plan, I had to reflect upon the information I have learned thus far in the course. In doing so, I am gathering more tools and strategies to implement within the classroom in achieving success in meeting my goal. In fielding questions and answers for my goal, I looked to colleagues for support. In our building, we have a technology educator who assists in supplying websites of interest or can be a wealth of information when needed. This is a great stepping-stone to starting students in the right direction in meeting the goals I have in mind.

When reaching out to meet the goal for students working together collaboratively first starts with the environment. This is key for the educator to set the stage so to speak for students to start from within in the classroom. In having the resources such as a room which is inviting, a comfortable atmosphere, and risk taking benefits students in their journey through learning new technologies. The utilization of the mobile lab will support students to have instant access to the Internet and with their peers within the classroom. The introduction to the concept of blogging through a kwl chart and discussion can set a solid start. The action to take place next is for students to set up their accounts and then brainstorm topics of interest to explore more thoroughly. Students also need to be comfortable to discuss their ideas with their peers and receive feedback as they conduct their research. The learning style will look toward Linguistic Intelligence, which “is a capacity to understand and/or communicate effectively through written and spoken language.” (Cennamo, Ross & Ertmer, 2009 pg. 124) In doing so students will learn through the communication with others to further their understanding and develop comments to share with others online.

The resources are vital to accommodate students in their process of collaborating with others online. In asking fellow colleagues are there other things to consider, I am open minded and look forward to feedback.

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

THE "GAME" Plan!

In researching the technology website (NETS-T) I was enlightened with the standards presented in meeting the needs of our students. As with all content we want to meet all levels of students and educate them in the best possible manner and with the current modern tools. When integrating technology into the classroom we can reach our students at a higher level and bring content in a new perspective. In using technology, the options seem endless and having a concrete plan can benefit both the educator and the student. In viewing, the standards two stood out to explore in more detail. In taking these standards to the “GAME” plan (2010) the following lays out the details in exploring this lesson.

Goal-To further understand and implement these standards by utilizing technology within the classroom.
1.c. Facilitate and Inspire Student Learning and Creativity
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes.
2.b. Design and Develop Digital-Age Learning Experiences and Assessments
b.develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress.

In order to meet these goals it is important to attain background knowledge first and then set the foundation of what is expected from the students. First students will utilize tools in order to understand ideas in a creative way. Second for students to do this in a warm, inviting, and motivating environment to discover their answers in a self directed way.

Action-In taking action to meet the goals students will use online resources to work with each other. Students can research online the topics they are learning about and in order to discuss use blogs to interact with each other their thoughts and ideas. Students will learn how to set up and use blogs to communicate and collaborate their thoughts and answers they find with others. This will also include discussing information with their peers and learning how to present their findings.
In creating an environment for all this is to take place the educator must have the tools and surroundings to accommodate this learning. It is also important to give the power to the students to be in charge of their own discovery.

Monitor- As students learn, explore, and discover their information it is important to monitor if they are on track. In utilizing online resources and blogs, you must ask are their goals being met. Are students understanding how they influence the community they are part of online. In conducting their research, do they have all the tools? Is their environment a place where they feel comfortable asking questions and exploring their topic?

Evaluate and Extend- As the finished exploration ends was it successful? In evaluating, how students responded to the environment and the usage of the technological tools will give an answer to their process. As students use blogs, will they use it in the future and was it beneficial to expressing their thoughts. In stepping back and reflecting upon the activities did I meet the goals and expectations set forth from the beginning?

Whoa! This has been a huge exploration on the break down of meeting goals, or just two goals in technology. It seems to have blown me away in what goes into in writing this into a word format. At times as an educator, you do this frequently however; this has brought me to a deeper understanding of what goes into a lesson step by step. This has definitely been a learning experience.

International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.